PDF User Manual

  1. Home
  2. Manuals
  3. TecniToys The Digital System Instructions Manual

TecniToys The Digital System Instructions Manual

Made by: TecniToys
Type: Instructions
Category: Toy
Pages: 9
Size: 2.06 MB

 

Download PDF User Manual



Full Text Searchable PDF User Manual



background image

InstructiuSCX.FH11 23/11/05 18:54 P gina 1 

Composici n

C

M

Y

CM

MY

CY CMY

K

18V

© TecniToys, 2005. All rights reserved.

FOR YOUR SAFETY

NOTICE TO PARENTS

The transformers used with the toy should be regularly examined, and in the event of the
detection of any signs of wear in the electrical components of the toy (wire, plug, etc.),
it should not be used until they have been correctly repaired.
Some pieces have sharp points and can be dangerous if used improperly.

ELECTRIC TOY

Not recommended for children under 8.
Use only the transformer provided.
Use  only under adult supervision and disconnect when it is not in use.The transformer
is not a toy. As with all electric toys the necessary precautions should be taken to avoid
electric shock.
The transformer should be disconnected when cleaning the toy.Non-rechargeable batteries
are not to be recharged; different types of batteries or new and used batteries are not
to be mixed; only batteries of the same or equivalent type as recommended are to be
used; batteries are to be inserted with the correct polarity; exhausted batteries are to be
removed from the toy; the supply terminals are not to be short-circuited; do not use
rechargable battery.

GUARANTEE

SCX DIGITAL SYSTEM 2 YEARS’ GUARANTEE

Every SCX DIGITAL SYSTEM product is guaranteed for a period of 2 years from the date
of purchase (certified by proof of payment). TecniToys Juguetes, S.A. will repair or exchange
the product if any defect appears in it during the guarantee period.
The guarantee does not cover damage due to causes unrelated to the product or due to
improper installation (particulary not using an original SCX DIGITAL SYSTEM transformer)
or to any alterations done by the user.

IMPORTANT:

 It is advisable to keep the packing in which the product came, in case it

is necessary to return it to after-sales service, as well as proof of purchase, during the
guarantee period.

ALL SCX DIGITAL SYSTEM PRODUCTS

ARE MARKED WITH THIS SYMBOL

FOR IDENTIFICATION AND TO DISTINGUISH

THEM FROM SCX PRODUCTS

SCX DIGITAL SYSTEM IS NOT COMPATIBLE

WITH SCX PRODUCTS

GEFABRICEERD IN CHINA

ONTWORPEN IN EUROPA.

GEFABRICEERD IN CHINA

ONTWORPEN IN EUROPA.

PARA A SUA SEGURANÇA

AVISO AOS PAIS

Os transformadores utilizados com o brinquedo devem ser examinados regularmente e
caso se detecte alguma deterioração dos componentes eléctricos do brinquedo (cabo, tomada
de corrente, etc.), este não deve ser utilizado até ser devidamente reparado.
Algumas peças têm pontas aguçadas e podem ser perigosas se utilizadas inadequadamente.

BRINQUEDO ELÉCTRICO

Não recomendado para crianças menores de 8 anos.
Utilizar unicamente o transformador fornecido.
Utilizar apenas solo supervisão de um adulto e desligar quando não estiver a ser utilizado.
O transformador não é um brinquedo. Como todos os brinquedos eléctricos, devem ser
tomadas as medidas de precaução necessárias para evitar descargas eléctricas.
Caso se deseje limpar o brinquedo, há que desligar o transformador.

GARANTIA

SCX DIGITAL SYSTEM GARANTIA DE 2 ANNOS

Todos os produtos SCX DIGITAL SYSTEM têm uma garantia de 2 annos a partir da
data de compra (certificada pelo comprovativo da compra). A TecniToys Juguetes,
S.A. reparará ou trocará o produto se aparecer algum defeito no mesmo durante o
período de garantia.
A garantia não cobre deficiências originadas por uma causa alheia ao produto ou por
uma instalação incorrecta (especialmente por não utilizar um transformador original
SCX DIGITAL SYSTEM) ou por qualquer modificação efetuada pelo utilizador.

IMPORTANTE:

 É conveniente conservar a embalagem do produto no caso de ser

necessário devolvê-lo ao serviço de pós-venda, bem como o comprovativo da compra,
durante o período de garantia.

TODOS OS PRODUCTOS SCX DIGITAL SYSTEM VÊM

MARCADOS COM ESTE SÍMBOLO PARA A SUA

IDENTIFICAÇAO E DIFERENCIAÇAO COM OS DO SCX

OS PRODUCTOS SCX DIGITAL SYSTEM NAO

SAO COMPATÍVELS COM OS DO SCX

Anleitungen für die Rennstrecke Digital System

Istruzioni Circuito Digital System

Instructions du Circuit Digital System

Instruções Circuito Digital System

Digital System Instructions Circuit

Instrucciones de Circuito Digital System

Bane-Instruktioner Digital Systems

Gebruiksaanwijzing voor het Digital System Circuit

TECNITOYS Juguetes, S.A.
Diagonal 545 7º Edifici l’Illa
08029 Barcelona
N.I.F. A 08140543

DESIGNED IN EUROPE. 

MADE IN CHINA.

PROJETADO EM EUROPA. 

FABRICADO EM CHINA.

DISEÑADO EN EUROPA. 

FABRICADO EN CHINA.

PROGETTATO IN EUROPE. 

FABBRICATO IN CHINA.

DESIGNED IN EUROPE. 

MADE IN CHINA.

PROJETADO EM EUROPA. 

FABRICADO EM CHINA.

DISEÑADO EN EUROPA. 

FABRICADO EN CHINA.

PROGETTATO IN EUROPE. 

FABBRICATO IN CHINA.

ENTWORFEN IN EUROPE. 

IN CHINA HERGESTELLT.

CONÇU IN EUROPE. 

FABRIQUÉ EN CHINA.

DESIGNET I EUROPA. 

FREMSTILLET IN KINA.

ENTWORFEN IN EUROPE. 

IN CHINA HERGESTELLT.

CONÇU IN EUROPE. 

FABRIQUÉ EN CHINA.

DESIGNET I EUROPA. 

FREMSTILLET IN KINA.

 


background image

InstructiuSCX.FH11 23/11/05 18:54 P gina 2 

Composici n

C

M

Y

CM

MY

CY CMY

K

Setting up the Circuit

Barriers and borders

(in circuits which include them)

CLEANING THE TRACKS

SCX Digital System track slots are impregnated with a special oil which protects
them during manufacture and subsequent storage.  Remove this protection by
rubbing all slots with a clean cloth, slightly moistened with alcohol (never with
water or oil).  It is very important that the tracks are clean.  Use the Track Cleaner
(ref. 88580, sold separately) for this.

Tracks

DISMANTLING AND STORAGE

Once the circuit has been dismantled, it is recommended that you keep it in its
original box, in a dry place safe from high temperatures.

Note:

 For this equipment to work properly, a transformer marked

with the Tecnitoys           and the phrase “This transformer should
only be used with Digital System” must be used.

Welcome to the new digital era of competition
Digital technology makes all this possible:

-  Race up to 6 cars at a time on a 2-lane track.
-  Actual overtaking by changing to/from any lane.
-  Constant information about the progress of the race, showing the leader, the lap

count and more…

- Power Line technology allows connecting several accessories

without the cars losing any power.

Important:

 The circuit you have just purchased may not include

all the accessories described in this instruction manual.

Important :

 In order to connect or disconnect any device on the circuit (with the exception

of the speed controllers), you must first disconnect the Pit Box

 

transformer.

For Digital System circuits to work properly,
all tracks must be correctly put together.

Connections

Power LED

: The power LED (a red light next to the transformer connections) shows

whether the circuit requires more power.  If the LED is flashing rapidly or slowly, this
means that another transformer needs to be added to the circuit.

The circuit you have just purchased includes the transformer needed for it to work
properly.  Should you require further transformers, these are sold separately as ref.
20070.

Programming the car

Important :

 The Pit Box must ALWAYS be connected to your connection track (this

is the track supplied with this circuit which has starting positions 1 and 2 marked
on it). This connection track is exclusively for Pit Box and cannot be replaced by any
other part. If the Pit Box is not connected to this exclusive track it will NOT work.

When you connect the Pit Box transformer the controller connection lights will flash
intermittently. As you connect the controllers these lights will come on constantly.
The transformers can be connected to any of the three connections on the side of
the Pit Box.

PROGRAMMING THE CAR

Before programming:
Put the numbers on the cars in order from left to right:

1. The first controller controls the car with number 1.
2. The second controller controls the car with number 2.
3. The third controller controls the car with number 3.

This avoids confusion in determining which controller controls which car and over the
position of each car during the race.  This circuit is supplied with a sheet with all the
numbers.

To programme the cars, follow these steps 

ALWAYS from the primary digital central

unit (remember that the digital base unit is only used to connect the controllers
for cars 4, 5 and 6).

4. Press the red button down until the red light come on

(see illustration  

).

5. Press the change button at the back of

the controller (see illustration 

).

6. The car’s lights will automatically come on, 

showing that the car has been programmed.  
Then take the car off the track, replace it and 
the car will be ready to race.
(see illustration 

).

).

1. Cars must always be programmed one at a time, 

NEVER

 all at once.

2. Select the car and controller with which to race.
3.  Place the car on the track.  There must not be any 

other cars in either of the two slots on the circuit, 
otherwise all the cars on the track would be programmed
with the same controller and connection.

If the connection of the controller is changed, the car will still
be programmed for the old connection.
It is very important to remember that the car is programmed
for the connection, not the controller.

5

6

1
2
3

SETTING THE SPEED

Speed modes:

1. Expert: For experienced drivers (default speed 

programmed into the circuit)

2. Junior: For novice drivers.

To set the speed to Junior, do the following:

1. Put the car on the track (see illustration 

1

 ).

Remember that the car must first have been
programmed (see previous section).

2. Press the yellow button down for 4 seconds until 

the red light comes on (see illustration 

2

 ).

1

2

w w w . s c x d i g i t a l s y s t e m . c o m

w w w . s c x d i g i t a l s y s t e m . c o m

4

Power Led

Comunications
port

Fuel Panel

Pit Box
connection Track

Display

 


background image

InstructiuSCX.FH11 23/11/05 18:54 P gina 3 

Composici n

C

M

Y

CM

MY

CY CMY

K

Programming the car

4. To return to Expert speed, follow the same steps and the orange controller 

connection light will change to green.

If you wish to set the other two cars to Junior speed, you must repeat the same
steps with each of them.

3. Press the change button at the back of the controller and

the green controller connection light will change to amber.

 

The car is now set to Junior speed (see illustration 

3

 ).

3

CHANGING LANES

Changing lanes is very simple. As you are coming to a lane change track, simply
hold down the rear button on the controller and the car will change lanes.
This track is also sold separately (ref. 20030) and you can fit as many lane change
tracks as you wish.

The following SCX references are compatible with SCX Power Line Digital
System:

• 

Remember to clean the slots in the circuit before testing the operation of the 

car.

• Place the car on the track, programme it (see the section “Programming the 

Car”) and operate the corresponding controller.  If the car does not respond 
to the the controller or does not work properly:

- Check that the track sections are properly fitted together.

-  Check that the transformer is properly plugged in and connected to the
   circuit.

-  Check the connection between the controllers and the central unit.

-  Check the car is properly programmed through the central unit.

- Unplug the transformer and make sure there is no metallic object on the

track which could cause a short circuit (a screw, pin, screwdriver, etc.) 
and no bent sections of the metal slot are touching each other and causing
a short circuit.

XENON EFFECT LIGHTS ON THE CARS

The cars can race with the xenon effect lights on or off.  For
this all you have to do is to press the blue button and the
lights of all the cars on the track will come on.  From this
moment any car placed on the track will have its lights on.
To switch all the cars’ lights off just press the same button
again.

Ref. 88580 Track cleaner
Ref. 86140 Braids
Ref. 88150 Type 1 rear axle
Ref. 88160 Type 2 rear axle
Ref. 88170 Type 3 rear axle
Ref. 88360 Type 6 rear axle
Ref. 87670 Type 1 tyres
Ref. 87680 Type 2 tyres
Ref. 87690 Type 3 tyres
Ref. 87700 Type 4 tyres

Ref. 87710 Type 5 tyres
Ref. 88370 Type 7 tyres
Ref. 88340 Type 8 tyres
Ref. 50020 Pro special braids
Ref. 50030 Pro tyres 1
Ref  50040 Pro tyres 2
Ref. 50050 Pro competition axle kit
Ref. 50230 Pro synthetic oil

Pit Box
Race mode WITH fuel load

1.1 Personalising the Car

1.1.1 Personalising the size (capacity) of cars’ tanks (all cars the same)

You may now set the size (capacity) of all the cars’ fuel tanks.

This function is set equally for all cars taking part in the race.

 It is not necessary

to place the cars on the track.This type of personalisation enables you to set the
tank size according to the length of the race to allow a suitable number of pit stops.
For example, in a 500-lap race cars may have a greater tank capacity in order not
to have to stop for refuelling so often.

To personalise tank capacity, the following steps must be taken:

1. Press the MODE key down for 2 seconds to access the programming menu

(the letters PIT will appear on the base unit’s display).

2. Press the MODE key 4 times until you can see the RAC option (race 

personalisation).

3. Press the SELECT key once (the letters CAP will appear on the base unit’s

display).

4. Press the SELECT key once (025 will appear on the base unit’s display). 

You should now decide what 

size (capacity) of tank

 all the cars are to have.

Each successive press of the SELECT key will offer you a different size
(capacity) of tank in litres of fuel (025, 050, 100, 200 or 400).

5. When you have decided on the size (capacity) of tank all the cars taking 

part are to have, press the MODE key once, and ( - - - ) will appear on the
base unit’s display.

      Race Mode WITH Pit Box (with fuel load)

The main feature of this mode is that cars consume the fuel contained in their
tanks as the race progresses, with fuel consumption varying depending on the use
of the accelerator trigger on the controller. Before the fuel runs out the driver must
refuel their car by going into the Pit Box.

You can decide each car’s strategy for the race by planning the number of pit
stops depending on how much fuel the car starts the race with. You should bear
in mind that the car’s performance will depend on the fuel load, i.e. more fuel
means more weight, which will affect the car’s top speed and increase response
time (for accelerating and braking).

Once the cars have been programmed to each controller, you can start racing
immediately with a full tank and 100% braking. The race will count the laps up.
To start the race press the START / STOP key for 2 seconds. The green light will
come on and you can begin the race.

To finish the race you need to follow these steps:

1. Warn the participants that this is to be the last lap.
2. Press the START/STOP key for 2 seconds. The green light in front of 

the key will begin to flash, showing that this is the last lap.

3. When the winning car passes the finishing line, the Pit Box fuel panel 

will show this by making the fuel lights flash in their box.

4. When the last car passes the finishing line the green light will stop 

flashing.

The Pit Box enables you to compete in races with maximum realism.
You can plan your own race strategy by setting the amount of fuel in
your car, its braking level and the fuel tank capacity. At the same
time, it also gives you the chance to play without personalising your
car, so that you do not need to plan the race (you need not fill up
with fuel).

Below is an explanation of how to play WITH the Pit Box (with fuel
load) or WITHOUT the Pit Box (no fuel load).

If you wish to start another race the same as the previous one, take the following
steps:

1. Check that the green light in front of the START/STOP key is off. If it is 

not, press the START/STOP key for 2 seconds and it will go off.

2. Press the START/STOP key for 2 seconds; the green light will come on and

you can start the race.

This is the race mode automatically offered by the system

1

w w w . s c x d i g i t a l s y s t e m . c o m

w w w . s c x d i g i t a l s y s t e m . c o m

4

Testing the car

6

 


background image

InstructiuSCX.FH11 23/11/05 18:54 P gina 4 

Composici n

C

M

Y

CM

MY

CY CMY

K

1.1.2. Personalising each car’s fuel level and braking level (individually)

Each user can choose their own strategy, planning pit stops to be made according
to the initial fuel level and adjusting braking intensity according to their driving style.
Remember the effect weight has on the car’s performance (more weight means less
speed, and less fuel means more pit stops).

It is 

very important

 to bear in mind that these two personalisation options, unlike

that of the fuel capacity, must be carried out 

individually

 for each car, and that

throughout this process the car must 

always

 be on the Pit Lane track (the track with

the word BOXES on it) and must 

never

 be removed from it while personalisation in

being carried out.

To set these two personalisation options, take the following steps:

1. Place the car to be personalised on the PIT LANE track (the track with the 

word BOXES printed on it).

2. Hold down the MODE key for 2 seconds to access the programming menu 

(the letters PIT will appear on the base unit’s display).

3. Press the MODE key 3 times until the CAR option (for personalising the car)

appears on the display.

4. Press the SELECT key once (the letters FUE will appear on the base unit’s 

display). You are now going to select the

 amount of fuel 

for your car. Press 

the SELECT key once and (003) will appear on the Pit Box display. Each 
additional press of the SELECT key will add 1/8 of a tank. You can begin 
the race between levels 003 (before going into reserve) and 008 (full tank).

5. When you have decided the initial fuel level press the MODE key once (the 

letters BRA will appear on the base unit’s display).

To give you an approximate idea, a full tank with a capacity of 025 will enable you
to complete about 30 laps on our standard circuit. It is recommended that a race
require one or two pit stops.

The next stage is to 

personalise

 the fuel level and braking level of each car.

6. You may now select the car’s 

braking level.

 Press the SELECT key once (000

will appear on the base unit’s display). Each additional press of the SELECT
key will offer you a different braking level (0%, 50% or 100%).

7. When you have decided on a suitable brake level, press the MODE key 

once (the letters CAR will appear flashing on the base unit’s display).

8. Press the button on the back of your electronic controller once (the button

which is also used for changing lanes) and the car will be personalised.
( - - - ) will appear on the Pit Box display.

9. To personalise the remaining cars, follow the same steps as with the first

one.

The cars are now individually personalised. The next stage is to set the 

number of

laps

 in the race.

Note: 

The braking level cannot be personalised on the following references of cars:

13000, 13010, 13020, 13030, 13040, 13050, or on the models included with
circuits 10000 and 10010.

1.2. Setting the Number of Laps in the Race

To set the number of laps, you need to look at the PIT BOX base unit’s display.
During the race this display will show the laps completed by the leading car.
You can programme the race to count the laps up or down.

1.2.1. Race counting laps up

This is the default race mode for the system.

Once the cars have been programmed to each controller, you can start to use them
straight away: the cars are automatically set by the Pit Box itself with a full tank
and 100% braking. To start the race, just press the START/STOP key down for 2
seconds; the green light will come on and you can start.

To finish the race, take the following steps:

1. Warn the participants that this is to be the last lap.

2. Press the START/STOP key for 2 seconds and the green light will flash.

3. When the cars pass the finishing line the green light will go out and the 

winner’s fuel indicator will start flashing.

Pit Box
Race mode WITH fuel load

4. When the winning car passes the finishing line, the Pit Box fuel panel will 

show this by making the fuel lights flash in their box.

5. When the last car passes the finishing line the green light will stop flashing.

6. If you wish to begin another race the same as the previous one, just press 

the START/STOP key down for 2 seconds and you can start again.

In the event that each competitor has personalised their own car and this is the first
race, after completing the personalisation procedure just press the START/STOP key
down for 2 seconds. The green light will come on and you can start.

To finish the race, take the following steps:

1. Warn the participants that this is to be the last lap.

2. Press the START/STOP key for 2 seconds and the green light will flash.

3. When the winning car passes the finishing line, the Pit Box fuel panel will 
show this by making the fuel lights flash in their box.

4. When the last car passes the finishing line the green light will stop flashing.

If you wish to start another race the same as the previous one, take the following steps:

1. Check that the green light in front of the START/STOP key is off. If it is not, 

press the START/STOP key for 2 seconds and it will go off.

2. Press the START/STOP key for 2 seconds; the green light will come on and 

you can start the race.

Where you have had a race counting the laps down and you now want to have one
counting them up, take the following steps:

1.Hold the MODE key down for 2 seconds to access the programming menu 

(the letters PIT will appear on the base unit’s display).

2. Press the SELECT key once (the letters UP will appear on the base unit’s 

display).

3. Press the SELECT key once more; ( - - - ) will appear on the base unit’s 

display.

4. Press the START/STOP key down for 2 seconds. A green light in front of 

the key will come on, showing that the race is ready to start.

5. To finish the race, take the following steps:

·  Warn the participants that this is to be the last lap.
· Press the START/STOP key for 2 seconds and the green light will flash.

· When the winning car passes the finishing line, the Pit Box fuel panel 

will show this by making the fuel lights flash in their box.

· When the last car passes the finishing line the green light will stop 

flashing.

· When the cars pass the finishing line the green light will go out and the

winner’s fuel indicator will start flashing.

· If you wish to begin another race the same as the previous one, just press

the START/STOP key down for 2 seconds and you can start again.

At the beginning of the race, when the cars pass over the starting line (000) will
appear on the Pit Box base unit’s display. You can do up to 999 laps. When you
reach 999 the counter will start again from zero.

1.2.2. Race counting laps down

To set the race to count laps down, you need to do the following:

1. Hold the MODE key down for 2 seconds to access the programming menu

(the letters PIT will appear on the base unit’s display).

2. Press the SELECT key once (the letters UP will appear on the base unit’s 

display).

3. Press the MODE key once (the letters DO will appear on the base unit’s 

display, showing that you are programming the laps to count down).

4. Press the SELECT key once more (001 will appear on the base unit’s 

display). You now need to set the number of laps you want to do: each press
of the SELECT key will add a lap to the race, and pressing it continuously
adds laps in tens.

Pit Box
Race mode WITH fuel load

w w w . s c x d i g i t a l s y s t e m . c o m

w w w . s c x d i g i t a l s y s t e m . c o m

 


background image

InstructiuSCX.FH11 23/11/05 18:54 P gina 5 

Composici n

C

M

Y

CM

MY

CY CMY

K

 

5. When you have set the number of laps to be completed, press the MODE key

once and ( - - - ) will appear on the base unit’s display, showing that it has 
been programmed.

6. Hold the START/STOP key down for 2 seconds; a green light will come on 

in front of the key and ( - - - ) will appear on the Pit Box base unit’s display, 
showing that the race is ready to begin.

At the beginning of the race, when the cars pass over the starting line the number of
laps to which the race has been set will appear on the Pit Box base unit’s display, and
every time the leading car passes over the line this counter will be reduced by one
lap.
* When the race finishes, an acoustic signal will show that it is over, and the Pit Box
fuel control panel will show the winner by making the winning car’s whole line of lights
flash.
* If when you finish the race you wish to start another with the same number of laps
and counting down, simply press down the START/STOP key for 2 seconds again: the
green light in front of it will come on and ( - - - ) will appear on the Pit Box base unit’s
display. You can now start another race the same as the previous one.
* If when you finish the race you wish to start another with the same way of counting
the laps down but with a different number of laps from the previous race, follow the
procedure for programming the number of laps exactly as shown at the beginning of
this section.
* Where you have had a race counting the laps up and you now want to have one
counting the laps down, follow the steps below:

1. Check that the green light in front of the START/STOP key is off. If this is 

not the case, press the START/STOP key for 2 seconds and the light will go
out.

2. Follow the steps for programming the number of laps exactly as shown at 

the beginning of this section.

1.3 How to refuel during a race

As the race progresses the cars will consume fuel and you will see the fuel level
indicators going out one by one on the Pit Box panel. When the car goes down to
reserve you will see the last 2 fuel levels on the panel change to amber, showing that
you must come in to refuel soon. If you do not do this you will continue to use up fuel
and when you get down to the bottom level the car will run in fits and starts; it can
do this for up to four laps before stopping completely and being disqualified. If you
are disqualified you are out of the race and must wait for it to finish and a new one
begin.

The system for refuelling is simple, simply involving the following steps:

1. When the car is about to enter the PIT BOX access track, press the change 

button at the back of your controller to go into the PIT BOX. You must slow 
down to go in as there is a speed limit. As you enter you will hear a short 
acoustic signal showing you have entered the pits. If you go into the PIT BOX
at high speed a long acoustic signal will sound and the fuel levels on the 
panel will begin to flash, indicating that you have been penalised and are 
not allowed to refuel, obliging you to complete another lap before you can 
refill your tank.

2. When you have entered and stopped in the PIT LANE (you must always stop

between the SLOW DOWN and GO signs), press the button on the back of 
your controller again (the one that is also used to change lanes). This is as 
if you were opening the fuel cap.

3. Now, press the trigger on the controller to fill your tank slowly up to the level

you want.

4. When you want to finish refuelling, press the button on the

back of the controller once more (the one that is also used to
change lanes). This is like replacing the fuel cap. Now accelerate
by pressing the trigger to go back out on to the track and carry
on with the race.

Pit Box
Race mode WITH fuel load

w w w . s c x d i g i t a l s y s t e m . c o m

w w w . s c x d i g i t a l s y s t e m . c o m

Pit Box
Race mode WITHOUT fuel

5. Now accelerate by pressing the trigger to go back out onto the

track and carry on with the race.

To make sure you are in PIT BOX mode when you finish
programming the race and before beginning it, check the
display on the Pit Box base unit and you will see ( -. - - )
with the dot on the PIT STOP option.

       Race Mode WITHOUT Pit Box (without fuel load)

This is for if you wish to race without Pit Box, i.e. without fuel consumption. In this
mode you can programme the laps to count up or down and set the braking level. The
only functions you cannot programme are those of fuel load and tank size (capacity).

The first thing you have to do is personalise the braking level. It is 

very important 

to

bear in mind that these two personalisation options, unlike that of the fuel capacity,
must be set 

individually

 for each car, and that throughout this process the car must

always

 be on the Pit Lane track (the track with the word BOXES on it) and must 

never

be removed from it while personalisation is underway.

Follow the steps below:

1. Place the car on the PIT LANE track (the track with the word BOXES marked

on it).

2. Hold down the MODE key for 2 seconds (the letters PIT will appear on the 

base unit’s display).

3. Press the MODE key 3 times (the letters CAR will appear on the Pit Box base

unit’s display).

4. Press the SELECT key once (the letters FUE will appear on the base unit’s 

display).

5. Press the MODE key once (the letters BRA will appear on the Pit Box base 

unit’s display).

6. Press the SELECT key once (000 will appear on the Pit Box base unit’s 

display). You may now set the type of braking for your car. Do this by 
pressing the SELECT key to set it to 0%, 50% or 100%.

7. When you have decided on the brake level you want, press the MODE key

once (the letters CAR will flash).

8. Press the button on the back of your controller (also used for changing 

lanes) and ( - - - ) will appear on the Pit Box base unit’s display. Your car’s
braking level is now set.

9. To personalise the other competing cars, follow exactly the same steps as

with the first one.

You now need to decide whether you want to have the race with the laps counting
up or down.

If you wish to have the race with the 

laps counting up

, follow the steps below:

1. Hold the MODE key down for 2 seconds (the letters PIT will appear on the

Pit Box base unit’s display).

2. Press the MODE key once (the letters BAS will appear on the Pit Box base

unit’s display). You are now set to race without Pit Box.

3. Press the SELECT key once. The letters UP will appear (laps will be counted

up).

4. Press the SELECT key once. ( - - - ) will appear on the Pit Box base unit’s

display and 2 red lights only will be lit on the Pit Box fuel panel.

5. Press the START/STOP key down for 2 seconds and the green light in front

of the key will come on. You may now begin the race with the laps set to 
count up.

To finish the race, take the following steps:

1. Warn the participants that this is to be the last lap.

2. Press the START/STOP key for 2 seconds and the green light will flash.

2

 


background image

InstructiuSCX.FH11 23/11/05 18:54 P gina 6 

Composici n

C

M

Y

CM

MY

CY CMY

K

 

3. When the winning car passes the finishing line, the Pit Box fuel panel will show

this by making the fuel lights flash in their box.

4. When the last car passes the finishing line the green light will stop flashing.

5. If you wish to begin another race the same as the previous one, follow the steps

below:

· Check that the green light in front of the START/STOP key is off. If this 

is not the case, press the START/STOP key for 2 seconds and the light 
will go out.

· Press the START/STOP key for 2 seconds; the green light in front of it will

come on and you can start the race.

If on the other hand you wish to have a race 

counting laps down

, follow the steps

below:

1. Hold the MODE key down for 2 seconds (the letters PIT will appear on the Pit

Box base unit’s display).

2. Press the MODE key once (the letters BAS will appear on the Pit Box base unit’s

display). You are now set to race without Pit Box.

3. Press the SELECT key once (the letters UP will appear on the Pit Box base 

unit’s display).

4. Press the MODE key once (the letters DO will appear on the Pit Box base unit’s

display, indicating that laps will be counted down).

5. Press the SELECT key (001 will appear on the Pit Box base unit’s display). You

now need to set 

the number of laps you want to do

 in the race. Do this by 

pressing the SELECT key; each press of this key will add a lap to the race 
(pressing it continuously adds laps in tens).

6. When you have set the number of laps to be completed, press the MODE key 

once. ( - - - ) will appear on the display and 2 red lights only will be lit on the
Pit Box fuel panel.

7. Press the START/STOP key down for 2 seconds and the green light in front of 

the key will come on, showing that you are ready to begin the race.

At the beginning of the race, when the cars pass over the starting line the number
of laps to which the race has been set will appear on the Pit Box base unit’s
display, and every time the leading car passes over the line this counter will be
reduced by one lap.

When the race finishes, an acoustic signal will sound several times to show that
it is over and the Pit Box fuel control panel will show who the winner was by
making the fuel indicator lights flash.

If when you finish the race you wish to start another with the same number of
laps and counting down, simply press down the START/STOP key for 2 seconds
again: the green light in front of it will come on and ( - - - ) will appear on the
PIT BOX base unit’s display. You can now start another race the same as the
previous one.

If when you finish the race you wish to start another with the same way of counting
the laps down but with a different number of laps from the previous race, follow
the procedure for programming the number of laps exactly as shown at the
beginning of this section.

* Where you have had a race counting the laps up and you now want to have one
counting the laps down, follow the steps below:

1. Check that the green light in front of the START/STOP key is off. If this 

is not the case, press the START/STOP key for 2 seconds and the light 
will go out.

2. Follow the steps for programming the number of laps exactly as shown 

at the beginning of this section.

To make sure you are in “WITHOUT PIT BOX” mode
when you have finished programming the race but before
starting it, check the Pit Box base unit’s display and you
should see ( - - .- ) with the dot on the BASIC option.

Pit Box
Race mode WITHOUT fuel load

Qualifying Race Mode

7. To do this, press the SELECT key once and 001 will appear on the Pit Box

base unit’s display. You should then press the SELECT key as many times
as there are participants in the race.

8. When you have set the number of competitors,

press the MODE key once and ( - - - ) will appear
on the PIT BOX base unit’s display.

Also, the Digital Chronometer display will show M1,
the number of laps programmed and the number of
participants. This means that the Digital Chronometer
is programmed.

9. Holt down the START/STOP key for 2 seconds and the green light in front

of it will come on. ( - - - ) will appear on the Chronometer display.

10.You may now start the qualifying race.

To make sure you are in “QUALIFYING” mode when you
have finished programming the race but before starting it,
check the Pit Box base unit’s display and you should see
( - - -. ) with the dot on the QUALIFY option.

During the race the Chronometer will give the lap times for each car. In the event
of a fastest lap, the display will flash.

When the qualifying race is over, the Digital Chronometer’s display will show the
order in which the cars have finished and therefore the position in which they are
to be placed on the starting grid to begin the race.

       Qualifying Race Mode

In order to present results it is ESSENTIAL that the Digital Chronometer be connected
(this is sold separately as ref. 25040).

All programming is to be carried out using the Pit Box.

The qualifying heat can be held with the cars competing one by one or all at the same
time. If the cars are to compete one by one the display on the Digital Chronometer will
show their lap times, and when a competitor finishes the heat their fastest lap time
will be displayed. Every time a player finishes their qualifying heat, their fastest lap
will appear on the display. When the last player finishes their qualifying heat, the
display will automatically show the final positions on the starting grid for the forthcoming
race.
If on the other hand all the cars compete at once in the qualifying heat, the Chronometer
will display all the players’ lap times and when the last player finishes all the laps in
the heat, the display will also automatically show the positions on the starting grid for
the forthcoming race.

This function involves completing a qualifying race in order to determine the order of
the cars on the starting grid for the forthcoming race. To programme this function,
follow the steps below:

1. Connect the Digital Chronometer to its own contact track. This can be recognised

because it has a red panel on the bottom. It is essential that the Digital 
Chronometer ALWAYS be connected to this track, otherwise it will not work.

2. Hold down the MODE key for 2 seconds. The letters PIT will appear on the base

unit’s display.

3. Press the MODE key twice until the letters QUA appear on the PIT BOX base 

unit’s display. You are now in “Qualifying Race” mode.

4. Press the SELECT key once. The letters LAP will appear on the PIT BOX base

unit’s display.

5. Press the SELECT key once more. 001 will appear on the PIT BOX base unit’s

display. You now need to set the number of laps you want for the qualifying 
race. To do this press the SELECT key once for each lap you wish to programme.
Alternatively, holding the key down adds laps in tens.

6. When you have set the number of laps you want to do, press the MODE key 

once. The letters PLA will appear on the base unit’s display. You should now 
specify the number of cars taking part in the qualifying race.

3

w w w . s c x d i g i t a l s y s t e m . c o m

w w w . s c x d i g i t a l s y s t e m . c o m

- 3 -

- 1 -

- 2 -

- 3 -

Car no. 1 third place

Car no. 2 winner

Car no. 3 second place

- 1 -

- 2 -

 


background image

InstructiuSCX.FH11 23/11/05 18:54 P gina 7 

Composici n

C

M

Y

CM

MY

CY CMY

K

w w w . s c x d i g i t a l s y s t e m . c o m

Presenting Results

       Presenting Results

In order to present results it is ESSENTIAL that the Digital Chronometer be connected
(this is sold separately as ref. 25040).

All programming is to be carried out using the Pit Box.

To see all the information about the race (whether you are counting laps up or down),
take the following steps:

1. When the race finishes, the display on the Digital Chronometer will automatically

show the fastest lap time. Press the MODE key down for 2 seconds and PIT will
appear on the Pit Box base unit’s display.

2. Press the MODE key 5 times. RES will appear on the Pit Box base unit’s display.

The Digital Chronometer’s display will continue to show the fastest lap time.

3. Press the SELECT key once. The Digital Chronometer’s display will continue to

show the fastest lap time.

4. Press the SELECT key once more. The Digital Chronometer’s display will show

the average lap time.

5. Press the SELECT key once again. The Digital Chronometer’s display will

show the total time the race lasted.

6. Press the SELECT key once more. The Digital Chronometer’s display will

show the winner (000 will be displayed in its box) and the time differences
of the other competitors.

 Expanding the System to 6 Competitors

It is possible to race with up to 6 competitors. To do this, proceed as follows:

5.1. 

Connection between the Pit Box and a Digital Power Line base unit

This mode enables you to race with up to 6 cars. If you wish to race with more
than 3 cars you must have a Digital base unit (this is sold separately complete
with the base unit connection cable, as ref. 25000).

Very important: Where you a Pit Box and a Digital base unit are connected to
the curcuit, this base unit must ALWAYS be connected to the Pit Box by means
of the Base Unit Connecting Cable and NEVER to a connection track, though
it can be connected to a standard straight. Any programming of the cars or the
race must ALWAYS be carried out from the Pit Box and NEVER from the Digital
base unit. Where several transformers are needed, they must ALWAYS be connected
to the Pit Box and NEVER to the Digital base unit.

4

5

Control units
connecting cable

w w w . s c x d i g i t a l s y s t e m . c o m

0.02 seconds behind the winner

Winner time

1 lap behind the winner

Hours

Minutes

Seconds and tenths of a second

R

A

C

E S

TA

R

T

LI

G

H

T

C

A

R

1

4

P

R

O

G

R

A

M

C

A

R

2

5

S

P

E

E

D

A

B

C

A

R

3

6

D

IG

IT

A

L

POW

ER LINE

DIG

ITA

L

PO

W

ER

 LIN

E

 


background image

InstructiuSCX.FH11 23/11/05 18:54 P gina 8 

Composici n

C

M

Y

CM

MY

CY CMY

K

w w w . s c x d i g i t a l s y s t e m . c o m

w w w . s c x d i g i t a l s y s t e m . c o m

+ adherencia

5.2.

5.3.

 


background image

InstructiuSCX.FH11 23/11/05 18:54 P gina 9 

Composici n

C

M

Y

CM

MY

CY CMY

K

w w w . s c x d i g i t a l s y s t e m . c o m

COMPLIANCE STATEMENT

If cars stop or their speed fluctuates under the influence of magnetic
fields, this is considered to be acceptable functioning of the product.

· Contact with people or objects with a static charge can cause the system

to restart.