Full Text Searchable PDF User Manual

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Instruction Manual
Power Barbie Laptop

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CONTENTS
Installing Batteries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Power Barbie Laptop Unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Switching On and Off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Using the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Using the Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Using the Directional Pad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Volume & Contrast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Activity Description: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
01. ABC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
02. Typing Fun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
03. Missing Letter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
04. Spelling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
05. Memory Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
06. Word Scramble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
07. Correct the Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
08. Complete the Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
09. Add It . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
10. Subtract It . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
11. Addition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
12. Subtraction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
13. Multiplication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
14. Odd and Even Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
15. Quick Equation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
16. Next Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
17. Piano . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
18. Follow the Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
19. Music and Dance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
20. Puzzle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
21. Pattern Match . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
22. Pairs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Maintenance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

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INSTALLING BATTERIES
Your Power Barbie Laptop unit uses four sized AA 1.5V batteries to operate.
To install the batteries simply:
1. Open the battery compartment carefully using a screwdriver
2. Insert four AA 1.5V batteries making sure the polarity of the batteries correspond
with the polarity indicated on the inside of the battery compartment.
3. Close the battery compartment.
4. Start the game.
Do not recharge non-rechargeable batteries. Remove (if removable) rechargeable batteries
from the toy before re-charging. Only recharge rechargeable batteries under adult supervision.
Do not mix different brands of batteries, or new and used batteries. Only use batteries of the
same or equivalent type as recommended in this manual. Always insert batteries as shown in
the diagram on the inside of the battery compartment. Always remove exhausted batteries from
the toy as they can cause damage if left in for extended periods. Remove batteries from the
toy if it is not to be used for extended periods. Do not short circuit the power supply terminals.
Please retain the packaging for future reference since it contains important information.
NOTE
: If your unit malfunctions or receives an electric shock, switch the unit off, remove the batteries
and wait for 5 seconds before replacing them and restarting the unit. This procedure will reset your
unit and enable continued play in most normal circumstances.
If you experience low volume and contrast despite the volume and contrast being at a high setting,
please change the batteries, as this is a sign that the batteries need replacing.
POWER BARBIE LAPTOP UNIT
1. Volume Switch
4. Directional Pad
7. Activity Selection Panel
2. Contrast Switch
5. Keyboard
8. Power On/Off Switch
3. Speaker
6. Mouse
9. LCD Screen
1
2
3
4
5
6
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SWITCHING ON AND OFF
Slide switch towards “ON” to switch on the unit and slide switch towards “OFF” to switch off the
unit.
The Power Barbie Laptop will automatically switch off after 3 minutes of inactivity, in which case the
power switch will remain in the “ON” position. You can resume play by pressing the ‘Game Code’
key.
USING THE KEYBOARD
Function Keys
The Power Barbie Laptop’s keyboard shares some similarities to that of a personal computer
keyboard. The keyboard consists of the standard alphabet and number keys with additional keys
controlling special functions; these are detailed below:
1. ‘Player’ mode key
Press ‘Player’ mode key to toggle between one- and two- player mode.
2. “Player A” key
Player A’s ‘buzz-in to answer’ button.
1
2
3
4
5
6
7
8
9

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3. “Repeat” key
Press to repeat the question.
4. “Erase” key
Press to erase the last-entered character.
5. “Answer” key
Pressing ‘Answer’ key will reveal the correct answer for the last question asked.
6. “Player B” key
Player B’s ‘buzz-in to answer’ button.
7. “Enter” key
Press ‘Enter’ to confirm your selection from menus, and answers in activities.
8. “Level” key
Press ‘Level’ to toggle between levels.
9. “Game Code” key
‘Game Codes’ are the number associated with each activity. A list of the activity numbers can be
found in the activity description section of this instruction manual and on the ‘Activity Selection Panel’.
Press the ‘Game Code’ key to switch to the activity selection screen and enter the activity number you
wish to select (for the activities 1 to 9, you have to input a zero before the number e.g. 09).
USING THE MOUSE
Tip
: To select, you can also use the mouse direction keys to scroll through possible answers, the
mouse buttons can also be used as ‘Enter’.
Left mouse button
The action is similar to
pressing ‘Enter’ key.
Right mouse button
The action is similar to
pressing ‘Enter’ key.
Directional Pad
Same function as the Direction Pad found on the
keyboard. Up / Down / Left / Right

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USING THE DIRECTIONAL PAD
VOLUME AND CONTRAST
The volume switch located on the upper panel (by the LCD display) is used to adjust the level of
sound.
The contrast switch located on the upper panel (by the LCD display) is used to adjust the level of
contrast.
ACTIVITY DESCRIPTION
Activity Status Display
Direction Keys
Right (Enter) Key
Left (Enter) Key
1
2
3
4
PLAYER A
PLAYER B

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1. Indicates that it is Player A’s turn to answer a question (after having buzzed in successfully).
2. Indicates that it is Player B’s turn to answer a question (after having buzzed in successfully).
When icons 1 and 2 are flashing together, the unit is waiting for either player to hit their player
key to buzz in.
3. Three icons (‘French Fries’, ‘Soft Drink’ and ‘Burger’) represent the number of changes the
players have remaining in which to attempt to answer the question.
4. The hourglass represents the remaining time a player has in which to answer a question.
Activity Selection and Levels
There are two methods of selecting an activity:
1. You can use the touch sensitive ‘Activity Selection Panel’ – just press on the activity you want
to play.
2. You can press the ‘Game Code’ key and enter the two-digit number of the activity you want
to play.
Some of the activities have different levels of difficulty. To switch between levels, use the ‘Level’ key
to select the change level function and then press the appropriate number to select the desired level
of difficulty.
Scoring
One Player Mode
In a five-question session, the player has three chances to answer each question. Points for correct
answers are awarded as follows:
20 points for answering a question on the first attempt
15 points for answering a question on the second attempt
10 points for answering a question on the third attempt
For each incorrect answer, the player forfeits one chance.
Two Player Mode
In a ten-question session, each player has one change to answer each question, with 10 points
awarded for each correct answer. If the first player to buzz in answers incorrectly, the second player
is given the opportunity to answer the question. If both answers are incorrect, the correct answer is
displayed on-screen.
01. ABC
1 Player Only.
Learn to recognise and pronounce the name of numbers, and letters of the alphabet.
On pressing a character key on the keyboard, the name of the letter will be pronounced and an
animation will be displayed on-screen along with an example word.
02. LETTER INVASION
1 Player Only.
Level 1 – 3
Learn how to type by recognising the position of the character key on the keyboard.
The letters fall from the top. By pressing the corresponding character key on the keyboard, you win
one point for every letter blasted away. To win the game you must score 100 points. For every wrong
key pressed one point is deducted. If any of the letters reach the bottom of the screen, the game is
lost. On gaining 100 points, the game automatically progresses to the next level.

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03. MISSING LETTER
1 & 2 Player(s).
A word is spoken by the unit and an illustrating animation shown on-screen. The word is then
displayed again with a letter missing. The aim of the activity is to complete the word by entering the
missing letter using the keyboard.
04. SPELLING
1 & 2 Player(s).
A word is spoken and an illustrating animation shown on-screen. The word is then displayed on-
screen with some empty spaces; each space represents a letter. The aim of the activity is to complete
the word by entering the missing letters.
05. MEMORY WORD
1 & 2 Player(s)
A word will be briefly displayed on-screen, followed by some blank spaces for you to fill in. The aim
of the activity is to remember the correct spelling of the word and retype it correctly.
06. WORD SCRAMBLE
1 & 2 Player(s)
A word is spoken and an illustrating animation shown on-screen. A scrambled up version of the word
is then displayed. The aim of the activity is to unscramble the words and retype it correctly.
07. CORRECT THE WORD
1 & 2 Player(s).
A word is spoken and an illustrating animation shown on-screen. The word is then displayed with a
deliberate spelling error. The aim of the activity is to select the correct spelling of the word from three
possible answers.
08. COMPLETE THE WORD
1 & 2 Player(s).
A word is pronounced and an illustrating animation shown on-screen. The word is then displayed with
a letter deliberately missing. The aim of the activity is to choose the correct letter to fill the gap from
a choice of six possible answers.
09. ADD IT
1 & 2 Player(s)
A sum will be displayed on-screen with the numbers represented by a series of ‘counters’. The aim of
the activity is to find the correct answer to the sum by counting the total number of patterns displayed,
and then typing the answer using the numbers on the keyboard.
10. SUBTRACT IT
1 & 2 Player(s).
As above, a subtraction is displayed with the numbers represented by a series of ‘counters’. The aim
of the activity is to find the correct answer to the operation displayed.
11. ADDITION
1 & 2 Player(s).
Level 1 - 3
A picture of a weighing scale will be displayed on-screen with an addition sum consisting of two

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numbers (e.g. 3+2) on the left side. The aim of the activity is to type the correct answer to the sum on
the right scale using the number keys. If the answer is correct, the scales will become balanced. If
the answer given is incorrect, it will tip the scales.
12. SUBTRACTION
1 & 2 Player(s).
Level 1 - 3
You will learn how to perform subtraction. A weighing scale and a subtraction of two numbers e.g.
5 - 2 on the left scale will be displayed. Type the answer in the right scale and press ‘Enter’. If your
answer is correct, it will balance the scales, though if your answer is incorrect it will tip the scales.
13. MULTIPLICATION
1 & 2 Player(s).
A simple multiplication will be displayed in the top right hand corner of the screen with a number of
possible answers scrolling on the left. The aim of the activity is to select the correct answer from those
displayed by pressing ‘Enter’ when the answer you wish to select is on the screen.
14. Odd AND Even NUMBERS
1 & 2 Player(s).
Level 1 - 3
A number will be displayed in the top right hand corner of the screen. The aim of the activity is to
identify whether the number is odd or even and select the appropriated answer. In level 3, the aim is
to choose whether the answer to a sum will be odd or even.
15. QUICK EQUATION
1 & 2 Player(s).
Level 1 - 3
Two numbers will be displayed on-screen. The aim of the activity is to identify whether the number
on the left is equal to, greater than or less than the number on the right. In level 3 the aim is to find
out whether the result of an equation is equal to, greater than or less than the answer to another
equation.
16. NEXT NUMBER
1 & 2 Player(s).
Level 1 - 3
A sequence of four numbers will be displayed on the screen with one number missing. The aim of the
activity is to work out and enter the missing number from the sequence.
17. PIANO
1 Player Only.
Begin composing simple melodies using the musical note keys.
Tip: Use the ‘PLAY’ key to replay your child’s music composition. The ‘PAUSE’ key will stop the
replay until you press the ‘PLAY’ key again. The ‘RESET’ key will remove any compositions from the
unit’s memory.
18. FOLLOW THE NOTE
1 Player Only.
A note is displayed on-screen. The aim of the activity is to find that note on the keyboard and press
it so that the note is played. For every correctly identified note, another note will be added to the
sequence and the aim is then to repeat the sequence of notes heard.

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Note
: On the keyboard the music notes Do, Re, Mi, Fa, So, La, Ti are printed on the letter keys. There
are low, normal and high notes.
Since for some notes there are high, low and normal pitches available, to help identify which is which
there is a dot located above or below the note. E.g.
are high, Do normal and
low. This system
of dots above and below the notes also applies to notes written on the stave.
19. MUSIC AND DANCE
1 Player Only.
In the music menu, choose from 10 different pieces to listen to. To select a piece, press 0 to 9. During
playback, you will see fun animated characters dancing to their favourite music. To interrupt playback
and return to the music menu, press any key.
20. PUZZLE
1 Player Only.
Find the puzzle pieces that slot together to form a rectangle by selecting the correct piece from a
number of possible pieces displayed on the right side of the screen.
21. PATTERN MATCH
1 Player Only.
Select the shape that matches the one displayed on the left of the screen from a number of possible
shapes displayed on the right side of the screen.
22. PAIRS
1 Player Only.
Level 1 - 3
Picture cards will be briefly displayed on-screen before being turned face down so that the pictures
are hidden. The aim of the game is to take turns against the computer to find pairs of matching cards.
The player with the most pairs of matching cards wins. On winning, the game progresses to the next
level of difficulty.
WARRANTY
This product is covered by our 2-year warranty.
To make use of the warranty and the after-sales services, please contact your retailer and supply
proof of purchase. Our warranty covers material or installation-related defects attributable to the
manufacturer, with the exception of wear caused by failure to respect the instructions for use, notes
on maintenance or any unauthorised work on the equipment (such as dismantling, expose to heat or
damp, etc.).
MAINTENANCE
To clean the unit, use a slightly damp, soft cloth to wipe the unit’s exterior only. Do not use heavy or
industrial strength detergents.
Do not expose the unit to direct sunlight, or any other heat sources, for long periods.
Do not immerse the unit in water or other liquid forms.
Do not open or dismantle the unit.
Do not exert too much force on the unit, put heavy items on top of it, twist or bend the unit as this may
damage the electronics contained within the unit.

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Note: It is recommended that you keep all packaging for future reference. Keep the
instruction manual in a safe place as it contains important instructions on the safe usage
of this unit.
As part of our constant striving to improve the quality of our products, the colours and details of the
product as depicted in this instruction manual or on the packaging may differ from the actual unit.
Reference: JC221GB
2-year warranty
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© 2004 LEXIBOOK ®
Designed and developed in Europe – Made in China
LEXIBOOK S.A
2,avenue de Scandinavie
91953 Courtaboeuf Cedex
France
Assistante technique : 0821.23.3000
http://www.lexibookjunior.com
Instruction Manual Reference: JC221GBIM0234