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Activision Call of Duty 4: Modern Warfare for Playstation 3 Instruction Manual

Made by: Activision
Type: Instruction Manual
Category: Video Game
Pages: 19
Size: 0.45 MB

 

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WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES 

A ve

r

y small pe

rc

entage of individuals may expe

r

ien

c

e epilepti

c

 seizu

r

es o

r

 bla

c

kouts when exposed 

to 

c

e

r

tain light patte

r

ns o

r

 flashing lights. Exposu

r

e to 

c

e

r

tain patte

r

ns o

r

 ba

c

kg

r

ounds on a television 

s

cr

een o

r

 when playing video games may t

r

igge

r

 epilepti

c

 seizu

r

es o

r

 bla

c

kouts in these individuals. 

These 

c

onditions may t

r

igge

r

  p

r

eviously undete

c

ted epilepti

c

 symptoms o

r

 seizu

r

es in pe

r

sons who 

have no histo

r

y of p

r

io

r

 seizu

r

es o

r

 epilepsy. If you, o

r

 anyone in you

r

 family, has an epilepti

c

 

c

ondition 

o

r

 has had seizu

r

es of any kind, 

c

onsult you

r

 physi

c

ian befo

r

e playing. IMMEDIATELY DI

SC

ONTINUE 

use and 

c

onsult you

r

 physi

c

ian befo

r

r

esuming gameplay if you o

r

 you

r

 

c

hild expe

r

ien

c

e any of the 

following health p

r

oblems o

r

 symptoms:  

• dizziness 

• eye o

r

 mus

c

le twit

c

hes • 

diso

r

ientation • 

any 

involunta

r

y movement  

• alte

r

ed vision  

• loss of awa

r

eness • 

seizu

r

es, o

r

 

  o

r

 

c

onvulsion.  

RE

S

UME 

G

AMEPLAY ONLY ON APPROVAL OF YOUR PHY

S

I

C

IAN. 

_____________________________________________________________________________ 

Use a

n

d ha

n

dli

n

g of video games to 

r

ed

u

ce the likelihood of a seiz

ur

• Use in a well-lit a

r

ea and keep as fa

r

 away as possible f

r

om the television s

cr

een. 

• Avoid la

r

ge s

cr

een televisions. Use the smallest television s

cr

een available. 

• Avoid p

r

olonged use of the PLAY

S

TATION

®

3 system. Take a 15-minute b

r

eak du

r

ing ea

c

h hou

r

 of play. 

• Avoid playing when you a

r

e ti

r

ed o

r

 need sleep. 

_____________________________________________________________________________ 

S

top using the system immediately if you expe

r

ien

c

e any of the following symptoms: lightheadedness, 

nausea, o

r

 a sensation simila

r

 to motion si

c

kness; dis

c

omfo

r

t o

r

 pain in the eyes, ea

r

s, hands, a

r

ms, o

r

 

any othe

r

 pa

r

t of the body.  If the 

c

ondition pe

r

sists, 

c

onsult a do

c

to

r

NOTICE: 

Use 

c

aution when using the 

S

IXAXI

S

™ wi

r

eless 

c

ont

r

olle

r

 motion senso

r

 fun

c

tion. When using the 

S

IXAXI

S

™ wi

r

eless 

c

ont

r

olle

r

 motion senso

r

 fun

c

tion, be 

c

autious of the following points. If the 

c

ont

r

olle

r

 hits a pe

r

son o

r

 obje

c

t, this may 

c

ause a

cc

idental, inju

r

y o

r

 damage. Befo

r

e using, 

c

he

c

that the

r

e is plenty of spa

c

e a

r

ound you. When using the 

c

ont

r

olle

r

, g

r

ip it fi

r

mly to make su

r

e it 

c

annot slip out of you

r

 hand. If using a 

c

ont

r

olle

r

 that is 

c

onne

c

ted to the P

S

3™ system with a U

S

c

able, make su

r

e the

r

e is enough spa

c

e fo

r

 the 

c

able so that the 

c

able will not hit a pe

r

son o

r

 obje

c

t. 

Also, take 

c

a

r

e to avoid pulling the 

c

able out of the P

S

3™ system while using the 

c

ont

r

olle

r

WARNING TO OWNERS OF PROJECTION TELEVISIONS:  

Do not 

c

onne

c

t you

r

 PLAY

S

TATION

®

3 system to a p

r

oje

c

tion TV without fi

r

st 

c

onsulting the use

r

 manual 

fo

r

 you

r

 p

r

oje

c

tion TV, unless it is of the L

C

D type. Othe

r

wise, it may pe

r

manently damage you

r

 TV s

cr

een. 

HANDLING YOUR PLAYSTATION

®

3

 FORMAT DISC: 

• 

Do not bend it, 

cr

ush it o

r

 subme

r

ge it in liquids. 

• 

Do not leave it in di

r

e

c

t sunlight o

r

 nea

r

 a 

r

adiato

r

 

o

r

 othe

r

 sou

rc

e of heat. 

• 

Be su

r

e to take an o

cc

asional 

r

est b

r

eak du

r

ing extended play. 

• 

Keep this 

dis

c

 

c

lean. Always hold the dis

c

 by the edges and keep it in its p

r

ote

c

tive 

c

ase when not in use. 

C

lean 

the dis

c

 with a lint-f

r

ee, soft, d

r

c

loth, wiping in st

r

aight lines f

r

om 

c

ente

r

 to oute

r

 edge. Neve

r

 use 

solvents o

r

 ab

r

asive 

c

leane

r

s. 

 

 


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TABLE OF CONTENTS

Getting Started  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

Single Player Menu  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Save System  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

In-Game Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  . 4

Health System    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  . 5

Movement Controls  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Multiplayer In-Game Display  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

Credits  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

Customer Support  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

Software License Agreement  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

1

 


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GETTING STARTED

PLAYSTATION

®

3 system front

Note:

Some models of the PLAYSTATION

®

3 system do not include media slots. 

For specific features included, refer to the instructions for use of your model of
the PLAYSTATION

®

3 system.

Starting a Game:

Before use, carefully read the instructions supplied with the

PLAYSTATION

®

3 computer entertainment system. The documentation contains

information on setting up and using your system as well as important 
safety information.

Check that the MAIN POWER switch (located on the system rear) is turned on.
Insert the 

Call of Duty

®

4

Modern Warfare

disc with the label facing up into 

the disc slot. Select the icon for the software title under (Game) in the
PLAYSTATION

®

3 system’s home menu, and then press the 

button. Refer to 

this manual for information on using the software.

Quitting a Game:

During gameplay, press and hold down the PS button on the

wireless controller for at least 2 seconds. Then select “Quit Game” from the
screen that is displayed.

Hint: To remove a disc, touch the eject button after quitting the game.

2

I

n

se

r

t the disc with the 

label side faci

n

u

p. 

CF

SD/miniSD

Dis

c

 slot

C

F*

1

 slot

*

1

 

C

ompa

c

tFlash

®

*

2

 

S

e

c

u

r

e Digital

S

D*

2

 Memo

r

C

a

r

d slot

Memo

r

S

ti

c

k™ slot

S

lot 

c

ove

r

Powe

r

 button

Vent

U

S

c

onne

c

to

r

s

HDD a

cc

ess indi

c

ato

r

WLAN a

cc

ess indi

c

ato

r

Eje

c

t button

Eje

c

t button

 


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GETTING STARTED

Using the SIXAXIS

wireless controller (for PLAYSTATION

®

3)

*The L3 and R3 buttons function when the sticks are pressed.

Note: To use the controller, you must first register or “pair” the controller with the
PLAYSTATION 3 system and assign a number to the controller. For details, refer to
the instructions supplied with the system.

Saved data for PLAYSTATION

®

format software

Saved data for PLAYSTATION 3 format software is saved on the system’s hard
disk. The data is displayed under “Saved Game Utility” in the Game menu.

3

S

ELE

C

T button

U

S

c

onne

c

to

r

L2 button
L1 button

Di

r

e

c

tional

buttons

Left sti

c

k/

L3 button*

S

TART button

R2 button
R1 button

 button

 button

 button

 button

Right sti

c

k/

R3 button*

P

S

 button

Po

r

t indi

c

ato

r

s

 


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SINGLE PLAYER MENU

From this menu, you can launch new campaigns, resume games in progress,
switch to the Multiplayer menu of 

Call of Duty 4

:

Modern Warfare

or access the

configuration options.

Resume Game

– Load the game you were playing from your last Save Point so

you can continue your progress.

New Game

– Select this option to start a new campaign.

Mission Select

– Start a new game from the beginning or play any mission you

currently have unlocked. After selecting your mission, choose your difficulty level
from one of the four options available.

Arcade Mode

– This mode can be unlocked upon completion of the Single Player

campaign. You can then replay missions in a classic arcade style.

Controls

– Choose this option to change your controller preferences, such as

stick and button layout as well as look sensitivity and inversion.

Options

– Choose this to toggle auto-aim, subtitles and crosshairs. Use this also

to select your save device.

Credits

– View credits.

Multiplayer

– Switch to the Multiplayer menu.

SAVE SYSTEM

Call of Duty 4

:

Modern Warfare

utilizes an automatic checkpoint save system 

to save your game progress. You may also choose to save your progress after
each mission via the Victory screen.

IN-GAME DISPLAY

1. Compass

– Shows the direction you are facing and the location of your

current objectives.

2. Stance Indicator

– Shows your current stance. Only displays when 

crouched or prone.

4

 


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3. Inventory

– Shows your current useable special weapons and items 

(if available).

4. Grenade Indicator

– Shows the direction of the grenade in your proximity.

5. Damage Indicator

– Red marker near center of the screen indicating which

direction damage came from.

6. Use Icon

– Indicator that appears when something is useable. Press the 

Use

key.

7. Ammo Count

– Shows remaining bullets and grenades.

8. Crosshair

– Use the crosshair to aim your weapon at enemies. Your crosshair

turns red when pointed at an enemy, and green when pointed at a friendly.
When you run or walk, your crosshair widens or disappears. When you stop
moving, you automatically steady your weapon and the crosshair narrows. 
The wider the crosshairs are, the wider your spread of bullets will be when
firing your weapon. Crouching or lying prone increases your accuracy.

HEALTH SYSTEM

When you take damage, the screen starts to turn red indicating the need to seek
cover. You’ll recover slowly if you don’t take any more damage for a short time.

5

1

2

3

4

5

6

7

8

 


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MOVEMENT CONTROLS

Command

Default Button

Description

Move/Strafe

left stick

Moves character.

Aim/Look

right stick

Changes direction of your crosshair.

Fire

Fires your current weapon.

Throw Frag Grenade

ƒ

Throw a frag grenade.

Melee

R3

Use your knife.

Aim Down the Sight

å

Press and hold to maintain A.D.S.

Throw Special

ß

Press and hold to cook a grenade;

Grenade

release to throw.

Posture Change

button

Pressing the 

button while prone

and

will put you in the standing position.

Ω

button

Pressing the 

Ω

button while prone

will put you in the crouch position.
Press and hold the 

Ω

button to go

prone when standing or crouched.

Interact / Reload

button

Reloads your current weapon; 
also lets you use objects in 
the world.

Jump

button

Press to jump.

Sprint

L3

Press and and move forward on
the stick to sprint.

Cycle Weapon 

ç

button

Changes to your alternate weapon.

Pause/

÷

Pauses the game and brings up

Show Objectives

the Pause menu.

6

 


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7

MULTIPLAYER 

IN-GAME DISPLAY

1. Mini-map

– Shows the location of flags, friendlies and enemies. You’re

displayed on the mini-map as a yellow arrow.

2. Score Counter

– Shows the current score of teams.

3. Special Ability

– Displays available special abilities such as nightvision.

4. Grenade Counter

– Displays your special grenade and frag grenade count.

5. Ammo Counter

– Shows your ammo count.

6. Grenade Indicator

– Shows the direction of a grenade in your proximity.

7. Damage Indicator

– Red marker near center of the screen indicating which

direction damage came from.

1

2

3

4

5

6

7

 


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Play Online

Play online with anyone, anytime on Play Online. Select this mode from the
Multiplayer Menu to join a lobby, invite friends to your party or play a game.

Leaderboards

– This shows you how you stack up compared to other multiplayer

mode players on Play Online. 

LAN Party

Choose this mode from the Multiplayer Menu to play multiplayer games via LAN.
You may create or join a host from here.

Split Screen

Select this option to access the split screen multiplayer mode. Up to four players
may join the match. After all players have joined, select Continue to progress to
the Multiplayer lobby. In this lobby, the map, game mode and game rules can be
modified before starting the match.

8

 


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CREDITS

9

INFINITY WARD

Project Lead

JASON WEST

Engineering Leads

RICHARD BAKER

ROBERT FIELD

FRANCESCO GIGLIOTTI

EARL HAMMON, JR

Engineering

CHAD BARB

ALESSANDRO BARTOLUCCI

JON DAVIS

JOEL GOMPERT

JOHN HAGGERTY

JON SHIRING

JIESANG SONG

RAYME C VINSON

ANDREW WANG

Design Leads

TODD ALDERMAN

STEVE FUKUDA

MACKEY MCCANDLISH

ZIED RIEKE

Design and Scripting

ROGER ABRAHAMSSON

MOHAMMAD ALAVI

KEITH BELL

PRESTON GLENN

CHAD GRENIER

JAKE KEATING

JULIAN LUO

STEVE MASSEY

BRENT MCLEOD

JON PORTER

ALEXANDER ROYCEWICZ

NATHAN SILVERS

GEOFFREY SMITH

Art Director

RICHARD KRIEGLER

Technical Art Director

MICHAEL BOON

Art Leads

CHRIS CHERUBINI

JOEL EMSLIE

ROBERT GAINES

Art

BRAD ALLEN

PETER CHEN

JEFF HEATH

RYAN LASTIMOSA

OSCAR LOPEZ

HERBERT LOWIS

TAEHOON OH

SAMI ONUR

VELINDA PELAYO

RICHARD SMITH

THEERAPOL SRISUPHAN

TODD SUE

SOMPOOM TANGCHUPONG

Animation Leads

MARK GRIGSBY

PAUL MESSERLY

Animation

CHANCE GLASCO

EMILY RULE

ZACH VOLKER

LEI YANG

Technical Animation Lead

ERIC PIERCE

Technical Animation

NEEL KAR

CHENG LOR

Audio Lead

MARK GANUS

Audio

CHRISSY ARYA

STEPHEN MILLER

LINDA ROSEMEIER

Written by 

JESSE STERN, MOONSHINE INC.

Additional Writing

STEVE FUKUDA

Story by

TODD ALDERMAN

STEVE FUKUDA

MACKEY MCCANDLISH

ZIED RIEKE

JESSE STERN
JASON WEST

Studio Heads

GRANT COLLIER

JASON WEST

VINCE ZAMPELLA

Producer

MARK RUBIN

Associate Producer

PETE BLUMEL

Office Manager

JANICE TURNER

Human Resources Generalist

KRISTIN COTTERELL

Executive Assistant

NICOLE SCATES

Administrative Assistant

CARLY GILLIS

Community Relations Manager

ROBERT BOWLING

Information Technology Lead

BRYAN KUHN

Information Technology

DREW MCCOY

ALEXANDER SHARRIGAN

Quality Assurance Leads

JEMUEL GARNETT

ED HARMER

JUSTIN HARRIS

Quality Assurance

BRYAN ANKER

ADRIENNE ARRASMITH

ESTEVAN BECERRA

REILLY CAMPBELL

DIMITRI DEL CASTILLO

 


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Quality Assurance (cont’d.)

SHAMENE CHILDRESS

WILLIAM CHO

RICHARD GARCIA

DANIEL GERMANN

EVAN HATCH

TAN LA

RENE LARA

STEVE LOUIS

ALEX MEJIA

MATT MILLER

CHRISTIAN MURILLO

GAVIN NIEBEL

NORMAN OVANDO

JUAN RAMIREZ

ROBERT RITER

BRIAN ROYCEWICZ

TRISTEN SAKURADA

KEANE TANOUYE

JASON TOM

MAX VO

BRANDON WILLIS

Interns

MICHAEL ANDERSON

JASON BOESCH

ARTURO CABALLERO

DERRIC EADY

DANIEL EDWARDS

ALDRIC SAUCIER

Voice Talent

BILLY MURRAY

CRAIG FAIRBRASS

DAVID SOBOLOV

MARK GRIGSBY

ZACH HANKS

FRED TOMA

EUGENE LAZAREB

Additional Voice Talent

GABRIEL AL-RAJHI

SARKIS ALBERT

DESMOND ASKEW
DAVID NEIL BLACK

MARCUS COLOMA

MICHAEL CUDLITZ

GREG ELLIS

GIDEON EMERY

JOSH GILMAN

MICHAEL GOUGH

ANNA GRAVES

SVEN HOLMBERG

MARK IVANIR

QUENTIN JONES

ARMANDO VALDES-KENNEDY

BORIS KIEVSKY

RJ KNOLL

KRISTOF KONRAD

DAVE MALLOW

JORDAN MARDER

SAM SAKO

HARRY VAN GORKUM

Models

MUNEER ABDELHADI

MOHAMMAD ALAVI

JESUS ANGUIANO

CHAD BAKKE

PETER CHEN

KEVIN COLLINS

HUGH DALY

DERRIC EADY

SUREN GAZARYAN

CHAD GRENIER

MARK GRIGSBY
JUSTIN HARRIS

CLIVE HAWKINS

STEVEN JONES

DAVID KLEC

JOSHUA LACROSSE

RYAN LASTIMOSA

JAMES LITTLEJOHN

MACKEY MCCANDLISH

TOM MINDER

SAMI ONUR

VELINDA PELAYO

MARTIN RESOAGLI

ZIED RIEKE

ALEXANDER ROYCEWICZ

JOSE RUBEN AGUILAR, JR

GEOFFREY SMITH

TODD SUE

EID TOLBA

ZACH VOLKER

JASON WEST

HENRY YORK

Original Score Theme by

HARRY GREGSON-WILLIAMS

Produced by

HARRY GREGSON-WILLIAMS

Music by

STEPHEN BARTON

Score Supervisor

ALLISON WRIGHT CLARK

Ambient Music Design

MEL WESSON

Score Performed by

THE LONDON 

SESSION ORCHESTRA

Scoring Engineer

JONATHAN ALLEN

Scoring Mixer

MALCOLM LUKER

ProTools Engineers

JAMIE LUKER

SCRAP MARSHALL

Orchestra Contractors

ISOBEL GRIFFITHS

CHARLOTTE MATTHEWS

TODD STANTON

Orchestrations by

DAVID BUCKLEY

STEPHEN BARTON

LADD MCINTOSH

HALLI CAUTHERY

Copyists

ANN MILLER

TED MILLER

String Overdubs by

THE CZECH 

PHILHARMONIC ORCHESTRA

10

 


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Artistic Director

PAVEL PRANTL

Guitars

COSTA KOTSELAS

PETER DISTEFANO

JOHN PARRICELLI

TOBY CHU

Electric Violin

HUGH MARSH

Oud, Bouzouki

STUART HALL

Hurdy Gurdy

NICHOLAS PERRY

Horn Solos

RICHARD WATKINS

Percussion

FRANK RICOTTI

GARY KETTEL

PAUL CLARVIS

Score Recorded at 

ABBEY ROAD STUDIOS

Music Mixed at 

BLUE ROOM, LOS ANGELES, CA

Military Technical Advisors

LT COL HANK KEIRSEY 

US ARMY (RET.)

MAJ KEVIN COLLINS 

USMC (RET.)

EMILIO CUESTA USMC

SGT MAJ JAMES DEVER – 

1 FORCE, INC

M SGT TOM MINDER – 

1 FORCE, INC

Sound Effects Recording

JOHN FASAL

Video Editing

PETE BLUMEL

DREW MCCOY

Additional Design and Scripting

BRIAN GILMAN

Additional Art

ANDREW CLARK

JAVIER OJEDA

JIWON SON

Translations

APPLIED LANGUAGES

WORLD LINGO

UNIQUE ARTISTS

Weapon Armorers and Range

GIBBONS, LTD

LONG MOUNTAI+N OUTFITTERS

BOB MAUPIN RANCH

Additional Programming by

DEMONWARE

SEAN BLANCHFIELD

MORGAN BRICKLEY

DYLAN COLLINS

MICHAEL COLLINS

MALCOLM DOWSE

STEFFEN HIGELS

TONY KELLY

JOHN KIRK

CRAIG MCINNES

ALEX MONTGOMERY

EOIN O'FEARGHAIL

RUAIDHRI POWER

TILMAN SCHÄFER

AMY SMITH

EMMANUEL STONE

ROB SYNNOTT

VLAD TITOV

Additional Art Provided by 

THE ANT FARM

Producer

SCOTT CARSON

Senior Editor

SCOTT COOKSON

Associate Producer

SETH HENDRIX

Executive Creative Directors

LISA RIZNIKOVE

ROB TROY

Voice Recording Facilities

Provided by

PCB Productions, Encino, CA

Side-UK, London, UK

Voice Direction/

Dialog Engineering

KEITH AREM

Additional Dialog Engineering

ANT HALES

Additional Voice Direction

STEVE FUKUDA

MACKEY MCCANDLISH

Motion Capture Provided by

Neversoft Entertainment

Motion Capture Lead

KRISTINA ADELMEYER

Motion Capture Technicians

KRISTIN GALLAGHER

JEFF SWENTY

Motion Capture Intern

JORGE LOPEZ

Stunt Action Designed by

87ELEVEN ACTION FILM CO.

Stunt Coordinator

DANNY HERNANDEZ

Stunts/Motion Capture Actors

ROBERT ALONSO

DANNY HERNANDEZ

ALLEN JO

DAVID LEITCH

MIKE MUKATIS
RYAN WATSON

Cinematic Movies Provided by

SPOV.TV

Vehicles Provided by 

ARMY TRUCKS, INC

Additional Art Provided by

XPEC AND SHADOWS IN

DARKNESS

11

 


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Additional Sound Design

Provided by 

EARBASH AUDIO, INC

Additional Audio Engineering

Provided by 

DIGITAL SYNAPSE

Production Babies

BABY COLIN ALDERMAN 

AND MOTHER MARYANNE

BABY LUKE SMITH AND MOTHER

LISA

BABY JOHN GALT WEST (JACK) 

AND MOTHER ADRIANA

BABY COURTNEY ZAMPELLA 

AND MOTHER BRIGITTE

Infinity Ward Special Thanks

USMC PUBLIC AFFAIRS OFFICE

USMC 1ST TANK BATTALION

MARINE LIGHT ATTACK 

HELICOPTER SQUADRON 775

USMC 5TH BATTALION, 

14TH MARINES

ARMY 1ST CAVALRY 

DIVISION MUSEUM

DAVE DOUGLAS

DAVID FALICKI

ROCK GALLOTTI

MICHAEL GIBBONS

LAWRENCE GREEN

ANDREW HOFFACKER

J.D. KEIRSEY

ROBERT MAUPIN

BRIAN "DOC" MAYNARD

LARRY ZANOFF

CALEB BARNHART

JOHN BUDD

SCOTT CARPENTER

JOSHUA CARRILLO

DAVID COFFEY

CHRISTOPHER DARE

NICK DUNCAN

JOSE GO, JR

JEREMY HULL

GORDON JAMES

STEVEN JONES

MICHAEL LISCOTTI

STEPHANIE MARTINEZ
C ANTHONY MARQUEZ

CODY MAUTER

JOSEPH MCCREARY

GREG MESSINGER

MICHAEL RETZLAFF

ANGEL SANCHEZ

KYLE SMITH

ALAN STERN

ANGEL TORRES

OSCAR VILLAMOR

LARRY ZENG

ACTIVISION

STUDIOS

Producer

SAM NOURIANI

Associate Producers

DEREK RACCA

NEVEN DRAVINSKI

Production Coordinators

RHETT CHASSEREAU

VINCENT FENNEL

ANDREW HOFFACKER

Production Tester

WINYAN JAMES

Production Intern

JACOB THOMPSON

Executive Producer

MARCUS IREMONGER

Vice President, Production 

STEVE ACKRICH

THAINE LYMAN

Global Brand Management

Senior Brand Manager

TABITHA HAYES

Associate Brand Manager

JON DELODDER

Marketing Associate

MIKE RUDIN

Director of Global

Brand Management

TOM SILK

Public Relations

Senior PR Manager

MIKE MANTARRO

Senior Publicist

KATHY BRICAUD

Junior Publicist

ROBERT TAYLOR

Senior PR Director

MICHELLE SCHRODER

European PR Director

TIM PONTING

Step 3

NEIL WOOD

JON LENAWAY

WIEBKE HESS

Central Localizations

Director of Production 

Services – Europe

BARRY KEHOE

Senior Localization 

Project Manager

FIONA EBBS

Localization Consultant

STEPHANIE O’MALLEY DEMING 

Localization Coordinator

CHRIS OSBERG

Localization Engineer

PHIL COUNIHAN

Brand Manager, Europe

STEFAN SEIDEL

Localization Tools & Support

Provided by 

Xloc Inc.

12

 


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Marketing Communications

Vice President of 

Marketing Communications

DENISE WALSH

Director of 

Marketing Communications

SUSAN HALLOCK

Marketing 

Communications Manager

KAREN STARR

Marketing 

Communications Coordinator

KRISTINA M. JOLLY

Business and Legal Affairs

Director, Government and

Legislative Affairs

PHIL TERZIAN

Transactional Attorney

TRAVIS STANSBURY

Senior Paralegal

KAP KANG

Operations and 

Studio Planning

Senior Director of 

Production Services 

SUZAN RUDE

Central Tech

Senior Manger

Central Technology

ED CLUNE

Technical Director

PAT GRIFFITH

Senior Director, Technology

JOHN BOJORQUEZ 

Central Audio

Director, Central Audio

ADAM LEVANSON

Music Department

Worldwide Executive of Music

TIM RILEY

Music Supervisor

BRANDON YOUNG

SCOTT MCDANIEL

Music Department Coordinator

JONATHAN BODELL

“Church”

Performed by Sean Price

Written by Sean Price

Jahman Bush, M. Elissen

T. Flaaten

Courtesy of Duck Down Music.

Used by permission.

“National Anthem of the USSR”

Performed by the Red Army Choir
Written by Anatolij N. Alexandrov

Published by G. Schirmer

Administered by Music Sales

Courtesy of Silva Screen Music

America by arrangement with

SBMC, Inc. Used by permission. 

“Rescued!”

Written by Abraham Lass

Published by TRF Music Inc. /

Alpha Music Inc.

Used by Permission

“Deep and Hard”

Written by Mark Grigsby

Performed by Mark Grigsby

Mixed by Stephen Miller

Finance

Manager Controller

JASON DALBOTTEN

Finance Manager

HARJINDER SINGH

Finance Analyst

ADRIAN GOMEZ

Activision Special Thanks

MIKE GRIFFITH

ROBIN KAMINSKY

BRIAN WARD, DAVE STOHL

STEVE PEARCE, WILL KASSOY

DUSTY WELCH

LAIRD MALAMED

NOAH HELLER, GEOFF CARROLL

SASHA GROSS, JEN FOX

MARCHELE HARDIN

JB SPISSO, RIC ROMERO

Quality Assurance

Lead, QA Functionality

ERIK MELEN

MARIO HERNANDEZ

Senior Lead, QA Functionality 

EVAN BUTTON

Manager, QA Functionality

GLENN VISTANTE

Manager, QA

IGOR KRINITSKIY 

Floor Leads, QA Functionality

VICTOR DURLING

CHAD SCHMIDT

PETER VON OY

QA Database Administrator

RICH PEARSON, CHRIS SHANLEY

QA Test Team 

DANIEL ALFARO, JEFF ROPER

PEDRO RODRIGUEZ

CHRISTOPHER CODDING

STEVE ARAUJO, DAN ROHAN

ERIC CHEVEZ, JON EARNEST

CARSON KEENE

JONATHON HAMNER

SPENCER SHERMAN

CHRIS WOLF, SHAWN HESTLEY

MATTHEW RICHARDSON

BRIAN PUSCHELL

JORDAN BONDHUS

ISAAC FISCHER, JOHN VINSON

ERIC GOLDIN

13

 


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STEFFEN BOEHME

BRYAN CHAMCHOUM

MIKE GENADRY, NATE KINNEY

SHON GRAY

JONATHAN SANCHEZ

MOISES ZET, JULIO MEDINA

RYAN CHANN, JASON VEGA

JOHN RIGGS, ERNIE RITTACCO

HOWARD RODELO

JASON RALYA

BRIAN WILLIAMS

BYRON WEDDERBURN

CHRISTOPHER SIAPERAS

GIOVANNI FUNES

JEREMY SMITH

CRYSTAL PUSCHELL

MARVIN RIVERA

ANTHONY SEALES

DILLON CHANCE, ERIC CHEVEZ

QA Test Team (cont’d.)

MICHAEL STEFFAN

ROSS YANCEY, JUSTIN REID

DAVID PARKER, RYAN DEAL

HEATHER RIVERA

RODOLFO ORTEGA

BYRON TAYLOR, MIKE AZAMI

DEMETRIUS HOSTON

JUSTIN SCHUBER, DEVIN GEE

MARC GOGOSHIAN

JULIAN NAYDICHEV

ADRIAN PEREZ, GREG ZHENG

MICHAEL LOYD

DEVIN MCGOWAN

KENNETH OLIPHANT

JESSE RIOS

MICHAEL SANCHEZ

JASON STRAUMAN, ROBERT YI

STEVEN THEANTANOO

TOMMY HOOPER, MIKE COOK

IAN BOUCHILLON

DAN MORTENSON, DAN GRANT

MIKE PICKARD

BRANDON GUTHRIE

IAN JOHNSTON

Night Shift Lead

QA Functionality

BARO JUNG

Night Shift Project Lead

TOM CHUA

Night Shift Senior Lead

QA Functionality 

PAUL COLBERT

Night Shift Manager

QA Functionality

ADAM HEARTSFIELD

Night Shift Floor Leads

QA Functionality

JAY MENCONI, ELIAS JIMENEZ

JULIUS HIPOLITO

Night Shift QA Test Team

JEFF MITCHELL

KEVIN ARREAGA

GERALD BECKER, JIMMY YANG

TIFFANY BEH-JOHN ASGHARY

RANDALL HERMAN

JIMMIE POTTS, AARON SMITH

NIYA GREEN, DENNIS SOH

ANDREW JONES

JORGE VALLADARES

BENJAMIN BARBER

ARON SCHOOLING

DIDIER BENITEZ

NICHOLAS SARDO

KARL GALBERT, WILLIS KEMP

JONATHAN ANDRY

ELMER DELEON

KORNELIA TAKACS

MIKE CHAJA

D'ANDRE BROWNING

SEAN SHEA-CLARK

TRG Senior Manager

CHRISTOPHER WILSON

TRG Submissions Lead

DAN NICHOLS

TRG Platform Lead

MARC VILLENUEVA

TRG Project Lead

JOAQUIN MEZA

CRG Project Lead

JEF SEDIVY  

TRG Floor Lead

TEAK HOLLEY

DAVID WILKINSON

JARED BACA

TRG Testers

WILLIAM CAMACHO

PISOTH CHHAM, JASON GARZA

MARTIN QUINN

CHRISTIAN HAILE, ALEX HIRSCH

JAMES ROSE

RHONDA RAMIREZ

MARK RUZICKA, JACOB ZWIRN

TRG Platform Lead

KYLE CAREY

TRG Project Lead

JASON HARRIS

TRG Floor Lead 

TOMO SHIKAMI 

JON SHELTMIRE

KEITH KODAMA

TRG Testers 

COLIN KAWAKAMI

KIRT SANCHEZ, ADAM AZAMI

SCOTT BORAKOVE

RYAN MCCULLOUGH

MELVIN ALLEN, EDGAR SUNGA

JOHN MCCURRY

BENJAMIN ABEL

BRYAN BERRI, BRIAN BAKER

Lead, Multiplayer Lab

GARRET OSHIRO

Multiplayer Lab Test Team

Leonard Rodriguez

(Acting Floor Lead)

Michael Thomsen

(Acting Floor Lead)

MATT RYAN, DOV CARSON

14

 


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JESSIE JONES, MIKE ASHTON

MATTHEW FAWBUSH

JONATHAN SADKA

MARIO IBARRA

KAGAN MAEVERS

JAEMIN KANG

ARMOND GOODIN

JAN ERICKSON

LUKE LOUDERBACK

FRANCO FERNANDO, BRAIN LAY 

Assisted Network Lab

SEAN OLSEN

Lead, Network Lab

FRANCIS JIMENEZ

Senior Lead, Network Lab

CHRIS KEIM

Compatibility Testers

KEITH WEBER

WILLIAM WHALEY

BRANDON GILBRECH

MIKE SALWET

DAMON COLLAZO

Compatibility Specialist

JON AN

Senior Compatibility Lead

NEAL BARIZO 

Lead, Compatibility

CHRIS NEAL

Manager, QA Localizations

DAVID HICKEY

QA Localization Lead

CONOR HARLOW

QA Localization Testers

CLÉMENT PRIM, HUGO BELLET

JACK O'HARA, CHRISTIAN HELD

CHRISTOPHE GEVERT

DENNIS STIFFEL

FRANZ HEINRICH

ADRIAN ECHEGOYEN

CARLOS MARTIN CHIRINO

DANIEL GARCIA

JORGE FERNANDEZ

ANDREA APRILE

DANIELE CELEGHIN

IGNAZIO IVAN VIRGILIO

SANDRO ARAFA

Burn Room Coordinator

JOULE MIDDLETON

Burn Room Staff

DANNY FENG, KAI HSU

SEAN KIM

Manager CS/QA Technology

INDRA YEE

Senior Lead, QA MIS 

DAVE GARCIA-GOMEZ

QA MIS Technicians

TEDDY HWANG

LAWRENCE WEI

JEREMY TORRES

BRIAN MARTIN 

Equipment Coordinators, QA-MIS

KARLENE BROWN, LONG LE

Project Lead, Database Group

JEREMY RICHARD

Floor Lead, Database Group

KELLY HUFFINE

Database Group Administrators

JACOB PORTER

TIMOTHY TOLEDO, GEOFF OLSEN 

Staffing Supervisor

JENNIFER VITIELLO 

QA Operations Coordinator

JEREMY SHORTELL

Manager, Resource

Administration

NADINE THEUZILLOT

Administrative Assistant

NIKKI GUILOTE

Staffing Assistant

LORI LORENZO

Volt On-site Program Manager

RACHEL OVERTON

Volt On-site Program Coordinator

AILEEN GALEAS

Customer Support Managers

GARY BOLDUC – Phone Support

MICHAEL HILL – E-mail Support

Director, QA Functionality

MARILENA RIXFORD

Director, Technical Requirements

Group

JAMES GALLOWAY

Vice President

Quality Assurance

RICH ROBINSON

Activision QA Special Thanks

MATT MCCLURE, JOHN ROSSER

ANTHONY KOROTKO

BRAD SAAVEDRA

JASON POTTER

HENRY VILLANUEVA

PAUL WILLIAMS, THOM DENICK

FRANK SO, WILLIE BOLTON

ALEX COLEMAN

JEREMY SHORTELL

Manual Design

Ignited, LLC

Packaging Design by

Petrol

15

 


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This product uses “FMOD Ex Sound System” by Firelight Technologies. 

Fonts licensed from T26, Inc. Monotype

The characters and events depicted in this game are fictitious. 

Any similarity to actual persons, living or dead, is purely coincidental.

16

For hints and tips about this title, please visit:

www.bradygames.com

 


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Customer Support

Note: Please do not contact Customer Support for hints/codes/cheats; 
only technical issues.

Internet:

http://www.activision.com/support

Our support section of the Web has the most up-to-date information available. We
update the support pages daily, so please check here first for solutions. If you cannot
find an answer to your issue, you can submit a question/incident to us using the online
support form. A response may take anywhere from 24–72 hours depending on the
volume of messages we receive and the nature of your problem.

Note: Internet support is handled in English only.

Note: The multiplayer components of Activision games are handled only through
Internet support.

Phone:

(310) 255-2050

You can call our 24-hour voice-mail system for answers to our most frequently asked
questions at the above number. Contact a Customer Support representative at the
same number between the hours of 9:00 a.m. and 5:00 p.m. (Pacific Time), Monday
through Friday, except holidays. 

Please do not send any game returns directly to Activision without first
contacting Customer Support.

It is our policy that game returns/refunds must 

be dealt with by the retailer or online site where you purchased the product. Please 
see the Limited Warranty contained within our Software License Agreement for 
warranty replacements.

Register your product online at http://register.activision.com 

so we can enter you in our monthly drawing 

for a fabulous Activision prize.

To view a full length manual, including credits, visit

www.activision.com/en_US/manuals/

17

 


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18

SOFTWARE LICENSE AGREEMENT

USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. "PROGRAM" INCLUDES THE SOFTWARE INCLUDED WITH THIS 
AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES AND 
DERIVATIVE WORKS OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, AND/OR USING THE PROGRAM, YOU ACCEPT THE TERMS OF THIS 
LICENSE WITH ACTIVISION, INC. ("ACTIVISION").

LIMITED USE LICENSE.

 Activision grants you the non-exclusive, non-transferable, limited right and license to use one copy of this Program solely and exclusively for 

your personal use. All rights not specifically granted under this Agreement are reserved by Activision. This Program is licensed, not sold. Your license confers no title or 
ownership in this Program and should not be construed as a sale of any rights in this Program.

OWNERSHIP. 

All title, ownership rights and intellectual property rights in and to this Program and any and all copies thereof (including but not limited to any titles, 

computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animation, sounds, musical compositions, 
audio-visual effects, methods of operation, moral rights, and any related documentation, incorporated into this Program) are owned by Activision or its licensors. This 
Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. This Program contains certain 
licensed materials and Activision’s licensors may protect their rights in the event of any violation of this Agreement.

YOU SHALL NOT: 

• 

Exploit this Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other location-based site.

 

Activision may offer a separate Site License Agreement to permit you to make this Program available for commercial use; see the contact information below.

• 

Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the express prior written consent of Activision.

• 

Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of this Program, in whole or in part.

• 

Remove, disable or circumvent any proprietary notices or labels contained on or within the Program. 

• 

Hack or modify  (or attempt to modify or hack) the Program, or create, develop, modify, distribute or use any software programs,  in order to gain (or allow 

 

others to gain) advantage of this Program in an on-line multiplayer game settings including but not limited to local area network or any other network play or 

 

on the internet.

• 

Export or re-export this Program or any copy or adaptation in violation of any applicable laws or regulations.

LIMITED WARRANTY. 

Activision warrants to the original consumer purchaser of this Program that the recording medium on which the Program is recorded will be 

free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, 
Activision agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the Product, postage paid, with proof of the 
date of purchase, as long as the Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision retains the right to 
substitute a similar program of equal or greater value. This warranty is limited to the recording medium containing the Program as originally provided by Activision 
and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect.  
Any implied warranties prescribed by statute are expressly limited to the 90-day period described above.

EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY 
WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND 
SHALL BE BINDING ON OR OBLIGATE ACTIVISION.

When returning the Program for warranty replacement please send the original product disks only in protective packaging and include: (1) a photocopy of your dated 
sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you are encountered and the system on 
which you are running the Program; (4) if you are returning the Program after the 90-day warranty period, but within one year after the date of purchase, please 
include check or money order for $20 U.S. currency per disc replacement. Note: Certified mail recommended. In the U.S. send to: Warranty Replacements, Activision, 
Inc., P.O. Box 67713, Los Angeles, California 90067.

LIMITATION ON DAMAGES.

 IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, 

USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT 
PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY 
SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG 
AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR 
EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH 
VARY FROM JURISDICTION TO JURISDICTION.

TERMINATION. 

Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In 

such event, you must destroy all copies of this Program and all of its component parts.

U.S. GOVERNMENT RESTRICTED RIGHTS.

 The Program and documentation have been developed entirely at private expense and are provided as "Commercial 

Computer Software" or "restricted computer software." Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the 
restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph 
(c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/ Manufacturer is Activision, Inc., 3100 
Ocean Park Boulevard, Santa Monica, California 90405.

INJUNCTION.

 Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be 

entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other 
remedies as Activision may otherwise have under applicable laws.

INDEMNITY.

 You agree to indemnify, defend and hold Activision, its partners, affiliates, contractors, officers, directors, employees and agents harmless from all 

damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement.

MISCELLANEOUS.

 This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and 

representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any 
reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. 
This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within 
California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California.

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